[syslinux] Automatic boot menu?

Ferenc Wagner wferi at niif.hu
Thu Oct 3 09:35:39 PDT 2013


Ferenc Wagner <wferi at niif.hu> writes:

> "H. Peter Anvin" <hpa at zytor.com> writes:
>
>> On 08/29/2013 04:14 AM, Ferenc Wagner wrote:
>>
>>> "H. Peter Anvin" <hpa at zytor.com> writes:
>>> 
>>>> On 08/22/2013 10:20 AM, Ferenc Wagner wrote:
>>>>
>>>>> Now that Syslinux has ls.c32 and lua.c32, it should be possible to build
>>>>> a customizable boot menu in the bootloader itself, instead of generating
>>>>> it beforehand by hooking into the kernel installation/removal process.
>>>>> Sure that would not work over TFTP (no ls), but the already mentioned
>>>>> 20th century way would not either.  Sadly, directory handling is not
>>>>> implemented in the embedded Lua interpreter, or at least I failed to
>>>>> find it.  Is there perhaps some deep reason for this?  Or is this idea
>>>>> useless anyway?
>>>>
>>>> No, there isn't any reason for that.  It's just a matter of noone having
>>>> done it yet.

Please find below a proof of concept patch.  The inconsistent
indentation is actually consistent with the original code at
https://github.com/keplerproject/luafilesystem/blob/master/src/lfs.c.
I'd much prefer using a core stat() implementation if at all possible
(the lfs directory iterator unfortunately does not return the entry
type), but I didn't have the wits to implement something based on
searchdir() for example...  What would be the best way?

Otherwise, code like this:

for name in lfs.dir (".") do
   if lfs.attributes (name,"mode") == "file" then
      from,to,version = string.find (name,"^vmlinuz%-(.*)")
      if from then
	 initrd = "initrd.img-"..version
	 if lfs.attributes (initrd,"size") then
	    print (name,initrd)
	 else
	    print (name)
	 end
      end
   end
end

works now, which is progress, I think.

>>>> It would be a very good thing to get this done.
>>> 
>>> Thanks, glad to hear it.  And would it be necessary to reimplement the
>>> menu system in Lua, or would it be possible to hand over the generated
>>> config to menu.c32 somehow?  If not, then maybe extending menu.c32 with
>>> some "dynamic" directives would be a lot easier.  Unfortunately that
>>> would restrict the functionality to the simple menu system and also make
>>> it more rigid, but that's probably the bulk of the use cases anyway...
>>
>> One of the main reasons for the code restructuring into ELF libraries is
>> that we should be able to set up configurations in memory.  There are
>> two ways we could do that... either by manipulating the menu data
>> structures and just making them persistent, or by introducing a concept
>> of "in-memory files" which persist across modules.
>>
>> Which one would you think would be easier?  The downside of the latter
>> is that the existing menu structure would not be available, but the
>> upside is that we wouldn't be introducing a whole new interface...
>
> Unfortunately I'm not familiar with the current (planned?) architecture
> for this.  Should the core profit from this?  I added some DHCP macros
> before, so I think it should (optionally).  A wholesale solution would
> be adding the possibility of Lua configuration files, for example using
> syslinux.lua if lua.c32 is present).  This may even be possible without
> changing the internal data structures representing the configuration,
> and would only require a new entry point into menu.c32, skipping the
> config file parsing.
>
> Another way would be adding Lua "escapes" to the current configuration
> language, executing files or code blocks and substituting strings.  This
> would still require the current parser in the end, which feels wasteful.
>
> Rewriting the complex menu system in Lua would open new UI possibilities
> as well, while removing the need for recompilation, lifting its main
> weakness.  Or maybe adding new dotcommands to menu.c32 which invoke Lua
> functions manipulating its internal data structures would mean a shorter
> path there...
>
> Anyway, I would prefer optional deeper integration to ad-hoc bolts-on.

Any take on these issues?  For my urgent needs, implementing a very
simple menu system in Lua looks like the immediate way forward.
Actually, moving all menu code to Lua may not be such a terrible idea...

Regards,
Feri.

commit 06f8e89209cf49b1e26cc980a39e06c27316405e
Author: Ferenc Wágner <wferi at niif.hu>
Date:   Thu Oct 3 18:14:48 2013 +0200

    lua: Add the LuaFileSystem library
    
    Port the read-only part of the LuaFileSystem File System Library to lua.c32.
    The implementation of lfs.attributes required simulating stat() via fstat(),
    which -- besides being ugly -- reduced functionality further.

diff --git a/com32/lua/src/Makefile b/com32/lua/src/Makefile
index f3625e1..3c6a529 100644
--- a/com32/lua/src/Makefile
+++ b/com32/lua/src/Makefile
@@ -44,6 +44,7 @@ LIBLUA_OBJS += cpu.o
 LIBLUA_OBJS += pci.o
 LIBLUA_OBJS += vesa.o
 LIBLUA_OBJS += dhcp.o
+LIBLUA_OBJS += lfs.o
 
 CFLAGS += -DLUA_ANSI
 
diff --git a/com32/lua/src/lfs.c b/com32/lua/src/lfs.c
new file mode 100644
index 0000000..0b94e03
--- /dev/null
+++ b/com32/lua/src/lfs.c
@@ -0,0 +1,296 @@
+/*
+** Read only code copied from:
+**
+** LuaFileSystem
+** Copyright Kepler Project 2003 (http://www.keplerproject.org/luafilesystem)
+**
+** File system manipulation library.
+** This library offers these functions:
+** lfs.attributes (filepath [, attributename])
+** lfs.chdir (path)
+** lfs.currentdir ()
+** lfs.dir (path)
+**
+** $Id: lfs.c,v 1.61 2009/07/04 02:10:16 mascarenhas Exp $
+*/
+
+#include <dirent.h>
+#include <errno.h>
+#include <fcntl.h>
+#include <string.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <unistd.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+#include "lualib.h"
+
+#define chdir_error	strerror(errno)
+
+#define LFS_LIBNAME "lfs"
+
+/* Size of path buffer string, stolen from pwd.c */
+#ifndef PATH_MAX
+#  ifdef NAME_MAX
+#    define PATH_MAX   NAME_MAX
+#  elif FILENAME_MAX
+#    define PATH_MAX   FILENAME_MAX
+#  else
+#    define PATH_MAX   256
+#  endif       /* NAME_MAX */
+#endif /* PATH_MAX */
+
+
+#define DIR_METATABLE "directory metatable"
+typedef struct dir_data {
+        int  closed;
+        DIR *dir;
+} dir_data;
+
+
+#define STAT_STRUCT struct stat
+#define STAT_FUNC stat_via_fstat
+
+/* Emulate stat via fstat */
+int stat_via_fstat (const char *path, struct stat *buf)
+{
+  int fd = open (path, O_RDONLY);
+  if (fd == -1) {
+    DIR *dir = opendir (path);
+    if (!dir) return -1;
+    closedir (dir);
+    buf->st_mode=S_IFDIR;
+    buf->st_size=0;
+    return 0;
+  }
+  if (fstat (fd, buf) == -1) {
+    int err = errno;
+    close (fd);
+    errno = err;
+    return -1;
+  }
+  close (fd);
+  return 0;
+}
+
+/*
+** This function changes the working (current) directory
+*/
+static int change_dir (lua_State *L) {
+        const char *path = luaL_checkstring(L, 1);
+        if (chdir(path)) {
+                lua_pushnil (L);
+                lua_pushfstring (L,"Unable to change working directory to '%s'\n%s\n",
+                                path, chdir_error);
+                return 2;
+        } else {
+                lua_pushboolean (L, 1);
+                return 1;
+        }
+}
+
+
+/*
+** This function returns the current directory
+** If unable to get the current directory, it returns nil
+** and a string describing the error
+*/
+static int get_dir (lua_State *L) {
+  char *path;
+  /* Passing (NULL, 0) is not guaranteed to work. Use a temp buffer and size instead. */
+  char buf[PATH_MAX];
+  if ((path = getcwd(buf, PATH_MAX)) == NULL) {
+    lua_pushnil(L);
+    lua_pushstring(L, strerror(errno));
+    return 2;
+  }
+  else {
+    lua_pushstring(L, path);
+    return 1;
+  }
+}
+
+
+/*
+** Directory iterator
+*/
+static int dir_iter (lua_State *L) {
+        struct dirent *entry;
+        dir_data *d = (dir_data *)luaL_checkudata (L, 1, DIR_METATABLE);
+        luaL_argcheck (L, d->closed == 0, 1, "closed directory");
+        if ((entry = readdir (d->dir)) != NULL) {
+                lua_pushstring (L, entry->d_name);
+                return 1;
+        } else {
+                /* no more entries => close directory */
+                closedir (d->dir);
+                d->closed = 1;
+                return 0;
+        }
+}
+
+
+/*
+** Closes directory iterators
+*/
+static int dir_close (lua_State *L) {
+        dir_data *d = (dir_data *)lua_touserdata (L, 1);
+        if (!d->closed && d->dir) {
+                closedir (d->dir);
+        }
+        d->closed = 1;
+        return 0;
+}
+
+
+/*
+** Factory of directory iterators
+*/
+static int dir_iter_factory (lua_State *L) {
+        const char *path = luaL_checkstring (L, 1);
+        dir_data *d;
+        lua_pushcfunction (L, dir_iter);
+        d = (dir_data *) lua_newuserdata (L, sizeof(dir_data));
+        luaL_getmetatable (L, DIR_METATABLE);
+        lua_setmetatable (L, -2);
+        d->closed = 0;
+        d->dir = opendir (path);
+        if (d->dir == NULL)
+          luaL_error (L, "cannot open %s: %s", path, strerror (errno));
+        return 2;
+}
+
+
+/*
+** Creates directory metatable.
+*/
+static int dir_create_meta (lua_State *L) {
+        luaL_newmetatable (L, DIR_METATABLE);
+
+        /* Method table */
+        lua_newtable(L);
+        lua_pushcfunction (L, dir_iter);
+        lua_setfield(L, -2, "next");
+        lua_pushcfunction (L, dir_close);
+        lua_setfield(L, -2, "close");
+
+        /* Metamethods */
+        lua_setfield(L, -2, "__index");
+        lua_pushcfunction (L, dir_close);
+        lua_setfield (L, -2, "__gc");
+        return 1;
+}
+
+
+/*
+** Convert the inode protection mode to a string.
+*/
+static const char *mode2string (mode_t mode) {
+  if ( S_ISREG(mode) )
+    return "file";
+  else if ( S_ISDIR(mode) )
+    return "directory";
+  else if ( S_ISLNK(mode) )
+        return "link";
+  else if ( S_ISSOCK(mode) )
+    return "socket";
+  else if ( S_ISFIFO(mode) )
+        return "named pipe";
+  else if ( S_ISCHR(mode) )
+        return "char device";
+  else if ( S_ISBLK(mode) )
+        return "block device";
+  else
+        return "other";
+}
+
+
+/* inode protection mode */
+static void push_st_mode (lua_State *L, STAT_STRUCT *info) {
+        lua_pushstring (L, mode2string (info->st_mode));
+}
+/* file size, in bytes */
+static void push_st_size (lua_State *L, STAT_STRUCT *info) {
+        lua_pushnumber (L, (lua_Number)info->st_size);
+}
+static void push_invalid (lua_State *L, STAT_STRUCT *info) {
+  luaL_error(L, "invalid attribute name");
+  info->st_size = 0; /* never reached */
+}
+
+typedef void (*_push_function) (lua_State *L, STAT_STRUCT *info);
+
+struct _stat_members {
+        const char *name;
+        _push_function push;
+};
+
+struct _stat_members members[] = {
+        { "mode",         push_st_mode },
+        { "size",         push_st_size },
+        { NULL, push_invalid }
+};
+
+/*
+** Get file or symbolic link information
+*/
+static int _file_info_ (lua_State *L, int (*st)(const char*, STAT_STRUCT*)) {
+        int i;
+        STAT_STRUCT info;
+        const char *file = luaL_checkstring (L, 1);
+
+        if (st(file, &info)) {
+                lua_pushnil (L);
+                lua_pushfstring (L, "cannot obtain information from file `%s'", file);
+                return 2;
+        }
+        if (lua_isstring (L, 2)) {
+                int v;
+                const char *member = lua_tostring (L, 2);
+                if (strcmp (member, "mode") == 0) v = 0;
+#ifndef _WIN32
+                else if (strcmp (member, "blocks")  == 0) v = 11;
+                else if (strcmp (member, "blksize") == 0) v = 12;
+#endif
+                else /* look for member */
+                        for (v = 1; members[v].name; v++)
+                                if (*members[v].name == *member)
+                                        break;
+                /* push member value and return */
+                members[v].push (L, &info);
+                return 1;
+        } else if (!lua_istable (L, 2))
+                /* creates a table if none is given */
+                lua_newtable (L);
+        /* stores all members in table on top of the stack */
+        for (i = 0; members[i].name; i++) {
+                lua_pushstring (L, members[i].name);
+                members[i].push (L, &info);
+                lua_rawset (L, -3);
+        }
+        return 1;
+}
+
+
+/*
+** Get file information using stat.
+*/
+static int file_info (lua_State *L) {
+        return _file_info_ (L, STAT_FUNC);
+}
+
+
+static const struct luaL_Reg fslib[] = {
+        {"attributes", file_info},
+        {"chdir", change_dir},
+        {"currentdir", get_dir},
+        {"dir", dir_iter_factory},
+        {NULL, NULL},
+};
+
+LUALIB_API int luaopen_lfs (lua_State *L) {
+  dir_create_meta (L);
+  luaL_openlib (L, LFS_LIBNAME, fslib, 0);
+  return 1;
+}
diff --git a/com32/lua/src/linit.c b/com32/lua/src/linit.c
index 6e97873..e50589e 100644
--- a/com32/lua/src/linit.c
+++ b/com32/lua/src/linit.c
@@ -35,6 +35,7 @@ static const luaL_Reg lualibs[] = {
   {LUA_VESALIBNAME, luaopen_vesa},
   {LUA_DHCPLIBNAME, luaopen_dhcp},
 #endif
+  {LUA_LFSLIBNAME, luaopen_lfs},
   {NULL, NULL}
 };
 
diff --git a/com32/lua/src/lualib.h b/com32/lua/src/lualib.h
index 40d1bf2..9e3f490 100644
--- a/com32/lua/src/lualib.h
+++ b/com32/lua/src/lualib.h
@@ -59,6 +59,9 @@ LUALIB_API int (luaopen_cpu) (lua_State *L);
 LUALIB_API int (luaopen_dhcp) (lua_State *L);
 #endif
 
+#define LUA_LFSLIBNAME	"lfs"
+LUALIB_API int (luaopen_lfs) (lua_State *L);
+
 /* open all previous libraries */
 LUALIB_API void (luaL_openlibs) (lua_State *L); 
 



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